Wait, what? People book time on calendars?
Google Calendar is designed to work across mobile, tablet and desktop. It automatically brings in any reservations you made, and has many more features you can read about here.

“Google’s new calendar app is perhaps the best yet demonstration of how illustration can be used as a key element in digital product design.” – Khoi Vihn


Redesigning Calendar across all platforms and form factors meant organising its key components – time grids, events, date pickers, etc – for radically different layouts and input modalities. For example, while the date picker on the phone app is tucked away and can be opened temporarily, on tablet and web it retains its own space.

We brought in illustration to create unexpected moments of joy, but more importantly, to aid the eye in scanning the diary.

"[...] Little characters sprinkled throughout tell small stories within the images, their activities slowly changing with each season passing." – Lotta Nieminen

We collaborated with illustrator Maya Stepien to create illustrations for 100+ event types. These are automatically added to events, matching their titles.

Try adding an event called Cook Lunch or Summer BBQ to see illustrations automatically appear.


For a more experimental design – Goals in Calendar – I worked with Illustrator Owen Davey, who created for us a set of 5 canvases narrating of people intent in their everyday life.

Together with Calendar's historical set, Owen's images accompany the user in their journey towards setting up a routine.

Imagery acts as a bridge between aspirations and the content you see in Calendar, making Goals more tangible and actionable — seeing a woman running with her dog for example, might get me off the couch and to the park for an evening run.
Google Design


How do you bridge the gap between the hospital and those who build products for it? You bring (a bit) of the hospital to them.

The Google Health team in London is a diverse crowd of backgrounds. As many might not be familiar with the hospital environment, I designed a set of 11 posters to bridge that gap, and help create empathy for our users.

ABCDE. Airway. Breathing. Circulation. Disability. Exposure.

I designed this pair of posters to communicate some of the tools clinicians use to assess and monitor the conditions of in-patients: the ABCDE approach helps health-care professionals to focus on the most life-threatening clinical problems, while vital signs are recorded to monitor a patient's trend, highlighting any early signs of deterioration.


The NEWS chart: a quick glance on a patient's vitals trend.

Common across hospitals in the UK, the National Early Warning Score chart helps standardise the assessment and response to acute illness. While relying on manual input, this impressive piece of design manages to visually outline a patient's trend in both overview and detail.

Right: HMW visualise a large vitals dataset on a smaller surface – e.g. a mobile phone's screen – while retaining overview and trend?


Designing environmental awareness: how does the hospital change from day to out-of-hours?

This set of posters tries to paint the change between the hospital from daytime to out-of-hours. What's the impact of attention fatigue while each clincian is responsible for more patients?


or Acetaminophen?

Medical terminology – including drugs' names, tools, staff, procedures – changes drastically from the UK to the US. 


Will you be a fair politician, or play dirty and destroy whomever comes in your way?

Plebiscitum – Latin, people's choice – is a card game I designed with some friends while doing my master in IxD.

Based on the political events at the time, Plebiscitum is designed to foster constructive and destructive team dynamics. The players, organised in Parties are encouraged to gain as much Popularity as they can, balancing their own success while keeping in check both their enemies and allies.


While we only had two weeks to design a game prototype and test it, I liked the outcome so much I took it as an opportunity to refine it and make it a finished product.

I personally designed the illustrations for 100+ cards, the graphic system and all the collateral assets for the game.

Plebiscitum is published at The Game Crafter.


When you look in retrospective, politics in 2014 weren't too bad after all.

Players can use powerful Negative Action Cards during their turn. You may be able to frame your political opponent, or gain a lot of dirty money.

These actions become a player's skeleton in the closet, risking to expose them to the public for what they did, eventually losing all the popularity they had gained.


Mythology has always fascinated me. De Vliegende Hollander is an exploration of graphic studies I made while studying.

“Who hath seen the Phantom Ship,
Her lordly rise and lowly dip,
Careering o'er the lonesome main,
No port shall know her keel again...
― Albert Pinkham Ryder


The weather was so stormy that the sailors said they saw the Flying Dutchman. The common story is that this Dutchman came to the Cape in distress of weather and wanted to get into harbour but could not get a pilot to conduct her and was lost and that ever since in very bad weather her vision appears. – John MacDonald







"It is a common superstition of mariners, that, in the high southern latitudes on the coast of Africa, hurricanes are frequently ushered in by the appearance of a spectre-ship, denominated the Flying Dutchman ... The crew of this vessel are supposed to have been guilty of some dreadful crime, in the infancy of navigation; and to have been stricken with pestilence ... and are ordained still to traverse the ocean on which they perished, till the period of their penance expire." – John Leyden